Teaching the Game of Bridge
6-12: Games People Play
Teaching unit available on the Learning to Give Web site.
Purpose:
In this unit the learners understand the concepts of contract and social contract, and the important role
that "rules" play in enhancing the common good. They will begin to identify some of the characteristics
required of those who desire to play the 'game of life' in such a way as to promote the common good. The
analogy of civil society as the game of life (rules, trust, relationships) will be explored. Through
learning and playing the card game "Bridge," students will learn and practice life/social skills (problem
solving, good character, interpersonal communication and collaboration), and study skills of memory,
concentration and critical thinking. Core academic subject objectives Social Studies and Math will be
addressed.
3-5: It's All in the Cards
Teaching Unit
available on the Learning to Give Web site.
Purpose:
Games are often used as a means to improve social skills and promote teamwork among learners. Research has
shown that memory, concentration, logical reasoning and analytical skills are also enhanced while learning
and playing games, as are the personal attributes of fair play evident in the rules and etiquette of the
various games. This unit is intended to teach learners the fundamentals of the card game, Bridge, as well
as the important role that rules and etiquette play not only in this and other games but in the "game of life"
as well. The unit will address math skills of comparing numbers, calculating, and predicting.
Focus Question: How do rules help us in games and in life?
K-2: Let's Play and Learn
Teaching unit
available on the Learning to Give Web site.
Purpose:
To teach learners that rules often help us to avoid problems rather than to cause us problems, and that
cooperation means knowing and following (obeying) the rules.